Richard Davey
Richard Davey
Closing this off as it was more a discussion than an issue. Feel free to re-open in the forum / Discord if still relevant.
Thank you for submitting this issue. We have fixed this and the fix has been pushed to the `master` branch. It will be part of the next release. If you...
Thanks for this. I have implemented your fix and credited you in the Change Log.
Thank you for submitting this issue. We have fixed this and the fix has been pushed to the `master` branch. It will be part of the next release. If you...
@liabru I don't suppose there's any chance of you merging this into master, is there? :) I really think it could be beneficial!
Calling destroy is vital and *must* be done. Replacing it with an empty function will completely break the internals of Phaser.
@frankakn7 find out where in your code you are destroying the Game Objects, or incorrectly overriding the `destroy` method (as in the original issue), or if you've got any Game...
Going to close this, as `destroy` should never be replaced in this way and is documented as such.
While this could be done, disabling _any_ interactive object that sets the cursor would reset the cursor again, no matter how that disable was triggered. This is actually currently an...
Even with this change in place, Next.js SSR still complains about the use of `navigator` for us. How did you get around that?