Andrew Coffey

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> I'm not sure if CI should be using this requirements dev file? It negatively affects build times, and in some builds this has an extreme effect. I think that's...

Yup, about to push a commit updating

I'll hold off on this until #2824 is resolved, needs updates from meson build too

I don't see why we can't have the same signature for both. I'll have to dedicate more time to rewriting it, so it might have to wait until this weekend....

![image](https://github.com/user-attachments/assets/4e03cadf-17ea-40d0-9593-4c766abc1d96)

#2659 added opengl to `Window`

@tank-king asked about it in the pgc discord server and mentioned that `Window(opengl=True)` doesn't create a context, which is what the docs say. As-is, if you don't want extra dependencies,...

I just pushed a couple commits that gets opengl fully working. Here's a sample piece of code that uses the zengl library as the frontend of opengl, but a `pygame.Window`...

Sorry about the seemingly random deletions of trailing whitespace, I forgot I enabled "trim trailing whitespace on file save" in my editor 😬

As mentioned in #2463 `gfxdraw` is supposed to be deprecated eventually. With the merge of #2800 looking like it'll come soon, I think we can then consider this as resolved...