Andrew Coffey

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@fladd The full release of 2.1.3 is almost out. I'm hoping it'll be within a week or two at most, but that's really up to the discretion of the lead...

On the surface, this sounds like a good idea. But I think it has some major drawbacks that prevent it from being feasible. The biggest one being that pyinstaller is...

It would be helpful if you provided a minimal amount of code that reproduces the issue

I'll work on this in the next few days or so

New summary: A `pygame.debug` method that can optionally write to a file, but by default prints to the console. Retrieves all the important information about a particular user's setup

If #3567 gets merged before this PR, then I don't need the special freetype logic and it'll behave like all of the others

> ``` > def perpendicular(v): > return Vector2(-v.y, v.x) > ``` I think this is simple enough that maybe having a utility method for it is not necessary because of...

>``` >def turn_to(v1, v2): > dot = v1.x * v2.x + v1.y * v2.y > det = v1.x * v2.y - v1.y * v2.x > return math.degrees(math.atan2(det, dot)) >``` has...

>Note pygame.font.get_sdl_ttf_version isn't in this PR but is mentioned in the description. This is because it's already correct and there's nothing to do in this PR. I was just addressing...