Andrew Coffey
Andrew Coffey
@JamesC01 one use-case I can think of is if you have an object at position 1 and you want to smoothly move from position 1 to position 2 without risking...
In accordance with a conversation I had with @ankith26 in discord, I modified the PR to instead display the result of `platform.platform()` instead of the driver reported by sdl2
That's an easy fix
@Starbuck5 should be fixed now
This PR is not dead, but is awaiting a pretty significant change according to a conversation in discord
Waiting for #3379 to resolve. The future of this PR is something to the effect of: A pygame.debug() method that gets everything relevant to the current setup. If display is...
I tested this on Manjaro (current `main` branch) and Windows 11 (pygame 2.1.2 and pygame 2.1.3dev4) and observed the exact same result
@gresm I believe that is actually intentional. The problem reported in this issue is that if you're blitting surface A onto surface B, surface A ends up being modified where...
If this idea has some support, I'd be willing to give writing it a shot
I can take a crack at this