Bruno Russi
Bruno Russi
Ah, cool! I tried FakePDB a couple of days ago, but I wasn't aware about the stripped flag thing. Without it, functions are named incorrectly. Seems the flag is needed.
Got two more funcs names from Separate Ways: sub_7A1BE0 = r502_OpenCloseCover (modified version of r108_openCover, but this one also has code to close it) sub_7A3D40 = r502_execPuzzle (modified version with...
Wait, em09 is a Tyrant?! No way! This is incredible! @albertre4HD you gotta see this! Would be amazing if we could add an option in re4_tweaks to randomly replace enemies...
The SPF_** flags seem to stop processing everything related to them, including physics calculation, movement, etc. Used it in the free camera patch too, was kinda useful there. Edit: >Yes...
@emoose Just found out SPF_KEY stops key presses from being processed.
Very nice work! About prologEm09, you can pattern scan the address to it by scanning the thunk above it (j_cObj16__clearLostWait), and then adding 0x5 to the address. Just tested it...
Ah, just saw this! Nice work with those IDB files.
This icon map texture is the "fallback" texture for the game, so it defaults to that when it can't read the texture that's supposed to be there. Pretty amusing seeing...
Just tested the latest build artifact. The camera improvement really is massive here, nice work! I did also notice some minor camera stutters while driving cars. (Not sure if they're...
> Just to confirm, did you see stutters only when moving mouse or when the camera was not auto centering? I saw stutters while driving a car at high speeds...