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GTA SA DE camera movement issue

Open Jedrzej94 opened this issue 1 year ago • 25 comments

Hi,

mind elaborating what's that fix?

image

I was hoping it's gonna fix the camera movement up/down (auto centering overall) analog stick emulation. I am obviously using Keyboard + Mouse and it's still unbearable on PC for this certain issue.

Jedrzej94 avatar Nov 19 '24 22:11 Jedrzej94

It's for when the mouse cursor goes outside the game window and it stops mouse movement completely. Happens if you move the mouse very fast.

For SA I'm looking into replacing FollowPed camera with AimWeapon camera, which works much better in my opinion, but also has a couple of minor issues. You can try the test build here:

GTASADE.FusionMod.zip

I did some improvements for car camera as well, but they are not in this build yet, hopefully will be released soon.

ThirteenAG avatar Nov 20 '24 02:11 ThirteenAG

Well I'll be damned. I understand what you did, because I also noticed that when you aim your gun the camera is much better than normal.

At least this game is finally bearable for K+M users.

Also, I appreciate the camera in vehicles not auto-centering finally. It's not fixed for the up/down cam movement in them though (which is not the most obnoxious deal. The auto-center was).

Thanks!

Jedrzej94 avatar Nov 20 '24 08:11 Jedrzej94

I just released an update with improved car camera and a centering delay option(only for SA atm).

ThirteenAG avatar Nov 20 '24 12:11 ThirteenAG

It behaves differently, yeah, but the camera is now jumpy when trying to move up/down (in a vehicle).

Downloaded from here 692 KB https://github.com/ThirteenAG/WidescreenFixesPack/releases/tag/gtasade

Unless you fixing/changing the on-foot for now and I shouldn't be checking the vehicles yet?

edit:// btw. since we are talking. You think you gonna fix the "car damage sound effect" when touching any car with CJ? it sounds like we are giving vehicles damage by just touching them.

Jedrzej94 avatar Nov 20 '24 13:11 Jedrzej94

What do you mean jumpy?

ThirteenAG avatar Nov 20 '24 13:11 ThirteenAG

What do you mean jumpy?

https://www.youtube.com/watch?v=2-8t_VyGCpA

Jedrzej94 avatar Nov 20 '24 13:11 Jedrzej94

I don't have that :/

ThirteenAG avatar Nov 20 '24 13:11 ThirteenAG

Just made sure again, and downloaded one more time the version you gave me here:

It's for when the mouse cursor goes outside the game window and it stops mouse movement completely. Happens if you move the mouse very fast.

For SA I'm looking into replacing FollowPed camera with AimWeapon camera, which works much better in my opinion, but also has a couple of minor issues. You can try the test build here:

GTASADE.FusionMod.zip

I did some improvements for car camera as well, but they are not in this build yet, hopefully will be released soon.

and yeah, the "jumpiness" is gone, it's just painfully slow.

Don't mind me, I got a cracked version either way (not willing to buy till they fix the game properly still)

Jedrzej94 avatar Nov 20 '24 13:11 Jedrzej94

GTASADE.FusionMod.zip

Is this build any better?

ThirteenAG avatar Nov 20 '24 13:11 ThirteenAG

GTASADE.FusionMod.zip

Is this build any better?

Still jumps :|

Jedrzej94 avatar Nov 20 '24 13:11 Jedrzej94

GTASADE.FusionMod.zip

And this?

ThirteenAG avatar Nov 20 '24 13:11 ThirteenAG

GTASADE.FusionMod.zip

And this?

We are back to the painfully analog-stick emulation slow

Jedrzej94 avatar Nov 20 '24 13:11 Jedrzej94

I have no idea, but try this build to at least pinpoint the cause: GTASADE.FusionMod.zip

ThirteenAG avatar Nov 20 '24 13:11 ThirteenAG

It's funny because it's seems like it's 95% there.

The 5% would be a wanky camera movement from the AimWeapon perhaps or something? I'm assuming you are trying to force the other system game allows instead of the default one.

I am not sure if you can notice that, but left/right movement in the car is struggling like a tiny bit. But I think it's the camera being f-d up by itself. It's not perfect, but it is totally playable night and day difference.

https://www.youtube.com/watch?v=Ro7DcgXfSxk

Jedrzej94 avatar Nov 20 '24 13:11 Jedrzej94

Yeah, with that test build you won't have proper centering delay, and I have no idea why the camera breaks for you.

ThirteenAG avatar Nov 20 '24 17:11 ThirteenAG

Just tested the latest build artifact. The camera improvement really is massive here, nice work!

I did also notice some minor camera stutters while driving cars. (Not sure if they're present while on foot, though.)

nipkownix avatar Nov 20 '24 19:11 nipkownix

Shouldn't be present on foot, camera stutters are due to centering delay implementation probably, the way to stop centering is kinda wacky right now. Just to confirm, did you see stutters only when moving mouse or when the camera was not auto centering?

ThirteenAG avatar Nov 21 '24 03:11 ThirteenAG

GTASADE.FusionMod.zip

Check this build, either should be fixed, or at least much better.

ThirteenAG avatar Nov 21 '24 05:11 ThirteenAG

GTASADE.FusionMod.zip

Check this build, either should be fixed, or at least much better.

Honestly, the difference is night & day. But I literally thought yesterday of the same thing (like you said above) that it could be the native auto-centering feature fighting against what you doing to prevent it.

Either way, the camera in DE overall is behaving totally different to what the OG had. It's like in SA-MP, where you can attach things to the bones of the character; the camera seems attached "to player" in DE not like in OG where you move it freely.

Notice how in DE walking in circles with CJ makes the camera jump by itself (it's not from your mod). It behaves strangely by nature at this point.

It could be the reason also that we are noticing some weird things while moving the camera.


Now, about the version you asked me to try above: I think the camera behaves in a vehicle strange when you drive fast (?) but could be my mind playing tricks on me at this point.

Other than that, it's near perfect enough to play the damn game finally.

Jedrzej94 avatar Nov 21 '24 07:11 Jedrzej94

Just to confirm, did you see stutters only when moving mouse or when the camera was not auto centering?

I saw stutters while driving a car at high speeds (not sure if the speed is a factor), and moving the mouse up and down.

Just tested the latest build real quick and I couldn't make it happen again, although I did notice some instances where the camera just auto centered mid-mouse movement, also while driving a car.

Still, this is already a massive improvement. Do you also plan to port these improvements to the other two games?

Edit: Seems auto-centerering is happening really "fast" now as well, almost as if the camera is snapping into place instead of slowling moving towards its target position. Not sure if that's intended.

Edit2: Can confirm the small stutters while driving and moving the mouse are still present, seems easy to notice while driving a cop bike through the mountains. It is like the camera is still "fighting" you a little bit.

nipkownix avatar Nov 21 '24 22:11 nipkownix

Thanks for adding the ability to have a decent camera on this game, finally now is playable, but there is still some issues, not that i notice on-foot, but on vehicles, while driving at high speed, the more speed you get, the camera fights more against the player to auto center, is not as aggressive as it used to be, but still uncomfortable, even when not going at really high speeds, if you turn the camera to look behind while driving, depending on the angle, the camera will tend to completely go down (trying to center from down) or up (same but from up), in the og game, the place where the player has the camera, that's where the it would remain, till the smooth auto-centering triggers, which is normal, every gta games has it

Xray-OS avatar Jan 10 '25 16:01 Xray-OS

I gave up tbh, this camera stuff doesn't make any sense.

ThirteenAG avatar Jan 10 '25 18:01 ThirteenAG

I gave up tbh, this camera stuff doesn't make any sense.

hey, a good mate i know, just provided a way to have the aiming camera in cars, why not give it a try?

(CREDITS TO: holydh) if (!char.isOnFoot()) { log("fps controls activated"); actualCar = char.getCarIsUsing() char.warpFromCarToCoord(actualCar.getCoordinates().x, actualCar.getCoordinates().y, actualCar.getCoordinates().z) //Camera.PointAtChar(char, 53, 1); Camera.PointAtChar(char, 53, 1); char.warpIntoCar(actualCar) } else { log("fps controls activated"); Camera.PointAtChar(char, 53, 1); }

Xray-OS avatar Feb 05 '25 01:02 Xray-OS

Hello, any updates on "centering delay option" for GTA 3 and Vice City?

AdamsCzech avatar May 11 '25 15:05 AdamsCzech

Nope, probably won't happen.

ThirteenAG avatar May 11 '25 21:05 ThirteenAG