Bruno Russi

Results 151 comments of Bruno Russi

Gotta say I'm seeing a surprisingly low ammount of bugs at 144 fps. Nice! Most notable ones were the slower aim speed (for which I pushed a fix), and sound...

> Wonder if D3D12 would perform better for you at all, I did a quick test of making the game use D3D9On12 but for me it just resulted in a...

Not sure if my aiming patches affect that stuff. I wasn't aware there were checks in place. Maybe I should start to check it more often in IDA. My current...

>maybe it's worth merging the aiming/mouse turning/FixSniperFocus stuff into master seperately of this PR? or have those already been merged maybe? Well, they haven't, but they're not really necessary unless...

Will update this PR soon. The master branch is now hooking the mouse delta stuff as well, so I'll need to adapt the aiming speed fixes here to fit there....

Updated to include the latest raw input work: [dinput8-framelimit-fix-v4.zip](https://github.com/nipkownix/re4_tweaks/files/8124922/dinput8-framelimit-fix-v4.zip) The mouse aiming speed fixes ended up being needed even with raw input. Meh. Shouldn't cause any issues though.

@emoose, got a weird enemy loop here: ![image](https://user-images.githubusercontent.com/33870163/205646490-7063baba-4db2-4482-8cca-22896f0db6cd.png) They get stuck trying to get bombs to throw. Happens after a couple of successful throws at 240 fps. The function looping...

Oh shoot, you're exactly right! The Em limit is reached very quickly: ![image](https://user-images.githubusercontent.com/33870163/205672883-144bdafd-2723-46ac-a622-1d6e98fc1bea.png) Goes from 20 Ems or so to 60 after they throw bombs about 3 times. Really seems...

Seems DXVK 2.0 now requires Vulkan 1.3, so I imagine any GPU that can run the latest version of DXVK would also not have any problems running vanilla RE4 without...

@emoose Could you test this dll and see if it loads correctly for you? ~dinput8-vk.zip~ I'm experimenting with integrating DXVK into re4_tweaks. Seems to be working surprisingly well here. ~(Although...