Bruno Russi

Results 151 comments of Bruno Russi

@DarkxVoid-loop Is it still crashing?

Yeah, I'm aware of the cutscene issues, but there isn't much I can do about those. Basically, if I fix Leon, [Ashley gets messed up.](https://github.com/nipkownix/re4_tweaks/issues/191#issuecomment-1155860531) Maybe I can take another...

Most likely won't happen, honestly. The 2007 port is technically too different from this one, being based on the PS2 version. The only "good thing" I see in that version...

@matthewpetch Here's an updated build with ``ReplaceFramelimiter`` enabled by default: [dinput8.zip](https://github.com/nipkownix/re4_tweaks/files/9438117/dinput8.zip)

The first bug has been fixed already, but I'm not sure if I understand the second one. You mean the slowdown happens when FastMath is _enabled_? What are your system...

Interesting discoveries here, specially about those enemies being probably intentionally removed, hmm 🤔

Impressive stuff, @pas-de-2! The list of changes difficulty changes is much bigger than I thought. Btw, I've noticed in your branch that you're replacing ``WeaponLevelTbl`` and hooking ``GetDropBullet``, right? I...

Hmm, is it something caused by re4_tweaks? I'll try to take a look at it soon.

Huh, that is interesting. Seems the game is dividing something by 0, which crashes. The crash is in ``str_req_nml_fade_set``, at ``a1->nml_fade_spd_30 = v3 / a2;``. The game is apparently crashing...

> but can you change the RGBA of your weapon's laser's line, independently from its dot ? Hmm, this should be possible. I'll take a look in the future. >...