Bruno Russi

Results 151 comments of Bruno Russi

My last commit probably broke a bunch of things in your fork, sorry. But on the bright side, now we have an ``Utils.cpp`` :p

I've been thinking about this recently, and I might implement this feature. I always thought people don't really like mods that auto-update, though, so that's why I haven't done something...

Finally had some time to work on this: ![image](https://user-images.githubusercontent.com/33870163/192151058-155052df-a0f8-48dc-9a5f-14f771748399.png) ![image](https://user-images.githubusercontent.com/33870163/192151229-c65c1717-88c0-4f4c-aad8-c2133b12ecbd.png) ![image](https://user-images.githubusercontent.com/33870163/192151236-b113e41e-74fc-4fcf-a64d-8ccf90c59b58.png) Seems to be working pretty smoothly. Will push it after we merge the trainer PR, probably.

Oh, this looks interesting! >BTW does anyone know any perf-heavy levels worth trying with this? I remember people back in the day were reporting slowdowns in this room, while fighting...

Awesome work! I wonder how possible it would be to do something like [this](https://github.com/microsoft/D3D9On12) or [this](https://github.com/megai2/d912pxy). I had a go at it when I first pushed our `hook_Direct3DDevice9`, but never...

Ohh, I remember when the PR for that frame limiter was opened. Looks pretty good, and I thought about bringing it over, but I didn't think it would make such...

The main reason is that I wanted to have the "main" QTE key be easily pressed by my index finger, which just so happens to be the D key. A...

@Mister-Curious, just to make sure: are you testing with or without raz0r's dll? His dll makes my game loading times slow down to a crawl for some reason.

Yeah, the Japanese .exe is a bit different, but not that much. I've looked into this again and the main problem we have is still the same as before: making...

You mean using ``DXGI_SWAP_EFFECT_FLIP_DISCARD``, right? I though DXGI was only a thing in games using d3d11 or higher? Not sure though, as I'm not very familiar with DirectX. Edit: Ah,...