Bruno Russi
Bruno Russi
My last commit probably broke a bunch of things in your fork, sorry. But on the bright side, now we have an ``Utils.cpp`` :p
I've been thinking about this recently, and I might implement this feature. I always thought people don't really like mods that auto-update, though, so that's why I haven't done something...
Finally had some time to work on this:    Seems to be working pretty smoothly. Will push it after we merge the trainer PR, probably.
Oh, this looks interesting! >BTW does anyone know any perf-heavy levels worth trying with this? I remember people back in the day were reporting slowdowns in this room, while fighting...
Awesome work! I wonder how possible it would be to do something like [this](https://github.com/microsoft/D3D9On12) or [this](https://github.com/megai2/d912pxy). I had a go at it when I first pushed our `hook_Direct3DDevice9`, but never...
Ohh, I remember when the PR for that frame limiter was opened. Looks pretty good, and I thought about bringing it over, but I didn't think it would make such...
The main reason is that I wanted to have the "main" QTE key be easily pressed by my index finger, which just so happens to be the D key. A...
@Mister-Curious, just to make sure: are you testing with or without raz0r's dll? His dll makes my game loading times slow down to a crawl for some reason.
Yeah, the Japanese .exe is a bit different, but not that much. I've looked into this again and the main problem we have is still the same as before: making...
You mean using ``DXGI_SWAP_EFFECT_FLIP_DISCARD``, right? I though DXGI was only a thing in games using d3d11 or higher? Not sure though, as I'm not very familiar with DirectX. Edit: Ah,...