Bruno Russi

Results 151 comments of Bruno Russi

Also, btw: >tried https://github.com/nipkownix/re4_tweaks/pull/255 and my game didn't open :\ I'm pretty sure that was indeed happening because you were trying to use a debug version, not a release one...

@FutonGama @kTeo-0 This builds adds Vulkan support + ``MultithreadFix``: https://github.com/nipkownix/re4_tweaks/suites/9403429268/artifacts/443786662 Could you guys check if your performance usage improves with it?

Hmm, seems like a good time to talk about some sound issues albert told me about: >- Do you think it's possible to restore the reverb sound effect of certain...

Albert has been doing some tests with this, and this is what he had to say: > I've been messing with all this stuff and there is some info I'd...

Nice job with this! A question, though, since I haven't been following discussions related to this: I see you're manipulating checks that check if ``pSys->language_8`` is ``SYS_LANG_ENG_NTSC``, right? Have you...

With the clarified bottle cap requirements, I think we're safe to merge this? Very nice job, btw. Just tested this a bit. I thought I was good at this game.....

@pas-de-2 Just noticed this seems to be crashing with the 1.0.6 debug .exe. Seems it is unable to find the pattern for ``file_msg_tbl_35``.

I mean, I'm not opposed to outright disabling this feature on 1.0.6 debug if supporting it turns out to be too much work..

I don't think we have much about 1.06 debug, actually. Unless @emoose has something locally?

Great work so far! >scope/binocular blur is broken again at higher framerates lel I imagined this would be a problem lol Pushed a quick fix, should be working fine. Also,...