Bruno Russi

Results 151 comments of Bruno Russi

Seems to be related to AMD's Vulkan driver. Is your driver up-to-date? Please disable ``UseVulkanRenderer`` if so. Btw, have you manually enabled this option recently? 1.9.1 should have turned it...

That option is forcefully disabled if the HD Project is detected, since it is necessary. Do you happen to be using the HD Project?

Are you trying to _enable_ that option? If you're using the HD Project, you just won't be able to. It may have worked in the past since we used another...

Ah, interesting stuff about the NETSHOW release. I imagine there was nothing noteworthy about Filter03, right?

Oh, nice! I'll test this out once I get my hands on IDA 7.7. Thank you!

``sub_859810()`` checks if both QTE keys are pressed in the Salazar statue section. Two instances: one inside the tower, and another when running on the bridge outside. Both look like...

The Wii version of Dead Rising also uses the RE4 engine, if I'm not mistaken. (Sent you an email btw, not sure if you received it)

@emoose, how correct is the ``KEY_BTN`` enum, btw? I wanted to use the game's own functions for key trig check/press check, but it doesn't seem to be working reliably here....

Ahhh, that makes sense! Thanks!

Not very important, but SYSTEM_SAVE's ``field_B`` is [``keyConfigType_B``](https://github.com/nipkownix/re4_tweaks/commit/576e777777f0eb8359fa756a05ca2ca173f583ac#diff-33d9fc7a6594809c96eb032acde39e70497f6a356b95c9e1733184876012e62cL414). Can be 0, 1 or 2, based on the user's config for the controller (xinput only, I believe).