necessarily-equal
necessarily-equal
That might have been the color: property being accidentally used as image-color (a libRocket bug)
Fixing this would probably mean getting the team in ui/hud_chargebar.rml, but to be honest I'm not sure how. I guess one could write some lua and check the `p_team` cvar...
> You can put different CSS for the progressbar in the human and alien HUD documents. The ui/hud_chargebar.rml is shared, so I must say I didn't try, but I expect...
> There is no need to linearly search through all entities, or to write custom code for specific component types. I mean, yes, but on the other side, it's the...
The point is to replace and supersede the other API in the next PR though. There is currently 3 way of iterating entities in the game, `G_Interate*Entities`, `ForEntities` and the...
@illwieckz hopefully this is fixed now? Can we close this? For someone reading this, note https://github.com/Unvanquished/Unvanquished/issues/1540 is a related but different issue
The concept is interesting. It may suit my own needs because I'd like to add a feature so that the player following the jugg would keep following {the jugg} even...
@bmorel do you consider this fixed now or not yet ? If not, I'm not sure how you want it fixed. (bigger? outline? something else?)
so, huh, outlines?
Works for me. I think there are actually two or three different things here. I just opened a PR for one of the three here: https://github.com/UnvanquishedAssets/unvanquished_src.dpkdir/pull/138