necessarily-equal
necessarily-equal
Note that is doubly hard because you can't easily do it with a checkbox, and because the value is reset on each map load.
For bots on local games, there is already UI for this in the form of bot restrictions. So the only use is server owners, and since graphical clients can't host...
I'd rather not implement my own window manager in HTML. We may go another way instead, like having only one menu displayed, fullscreen. I believe it would be more clean...
Just saw it, it triggered when I was testing the flatpak, and only on the first connection after downloading the .dpk ``` Broadcast: FlatpakedUser^* connected clientDownload: 0 : beginning "dev/unv-nightly_0.53.2-20220908-201910-39e48e6~n_8ba624b8.dpk"...
> Interesting this function wasn't used before. What happens if buildings are destroyed/deconstructed? If i see this right medipads at a door would prevent bots from passing. Indeed. I intend...
Note that due to the way enabling and disabling navmesh works, this may cause conflicts with https://github.com/Unvanquished/Unvanquished/pull/1229. But according to Gireen « I don't think that this is used in...
I think this is fixed
You may want to call `G_BotFill(true);`
You would also want to set `level.team[team].botFillSkillLevel` to the matching cvar