necessarily-equal
necessarily-equal
there is a typo in the commit message, at "unused"
The SDL 2.0.22 part would hopefully be solved by https://github.com/DaemonEngine/Daemon/issues/600.
To be fair, the way it currently work, that is by scrolling to the correct location, it couldn't work in daemonded. And I'd rather have a consistent behavior in both...
I've been playing on GNOME 40 these days, and didn't notice a difference. So maybe it was just a temporary bug or something. This would need further testing
Maybe we should change the title to hint at a memory corruption instead?
the duplicate https://github.com/Unvanquished/Unvanquished/issues/1965 has some screenshots
Hi, map selection / game start UI is among the things I'd like to do once we get the latest version of RmlUI in Unv. I feel like the size...
I also have this issue, same network provider (free.fr)
maybe the string is too long?
I'm thinking maybe a more sensible behaviour would be to print the full url in the terminal, and only in the terminal.