necessarily-equal
necessarily-equal
This is actually a pretty rare bug on vanilla, as aliens only jump/leap/pounce when attacking, and when attacking, since the targets moves, it triggers a repath anyway. Testing on the...
Yes, this definitely sounds like a missing prediction on cgame's side, where cgame would fail to notice the altered gravity zone.
This may be due to length. Or due to the memory issues we seem to have with UI lua atm. Anyway I think we would want to restrict the message...
The other problem with a vote, is that it will be really hard to explain where it will be built in the near future. We would need high quality minimaps...
I'm not sure why, but this can bork the loading screen progress bar.
To get rid of the thread-safety problem this version has, I can make DL_DownloadStatus return the progress (return a struct that contains {status, count, max}) and get rid of the...
For the record, the NixOS package (that builds the engine) is reproducible. Likely because the build happens in a fixed directory. ``` $ nix-build '' -A unvanquished --check --keep-failed /nix/store/vn4y8yiijl37qvmr2zvgpgdywhw235w8-unvanquished-0.52.1...
This struct is used by both the game and the engine. Modifying it will in a way that changes it length, its ordering or anything else is an ABI break....