necessarily-equal

Results 258 comments of necessarily-equal

Will need to check again once the memory bug in UI lua gets fixed

For the record it's already possible to do this by using `g_disabledClasses`, or by setting it inside the map

Is this about spawn class only? So that you can evolve to something else? Or does this lock the player into some form and equipment? > > For the record...

Maybe we can consider whether we want to allow the feature the day we will actually need it? For both the juggernaut and the tutorial who attempt forcing a class,...

Juggernaut: I'm calling ClientSpawn directly because I want to control precisely where the client spawn, and set client->pers.classSelection to whatever I want to spawn before. https://github.com/necessarily-equal/Unvanquished/blob/juggernaut/src/sgame/sg_juggernaut.cpp#L118 Tutorial: I'm using g_disabledClasses....

I think I would disable all class/equipment except for dretch or naked+rifle, and make a map where the next part is only accessible if. For example with a sensor entity...

I don't think this is the only way to test that it works, but for a start, did you see it doing anything on a buildable at all?

bot skill is pretty simple, and I would dare saying trivial if you hijack the ping column in some ugly way :eyes: On the other hand long action is more...

I would suspect it has something to do with `'`. I suppose the `Quote` function is the one used for that kind of escaping works. That's where I would be...