necessarily-equal
necessarily-equal
Following discussions on IRC/Matrix I'm tempted to mark this as S-Wontfix. The reasons suggested were that * one such system existed and was dropped * it is quite difficult to...
So you recently asked on IRC that you don't understand why this PR isn't moving forward. Unless I missed some change, I still don't consider it ready. Here are my...
Branch is [current master](https://github.com/Unvanquished/Unvanquished/commit/0dbd94fbfc783c572494b3781c151dd858dc9e2d)
note that It's important that the entity gets killed. So maybe you would want to make a deathtrap with an egg on the roof in a closed room with rocket...
Here's another one, this time a dretch was killed by a shotgun pellet, 0.53.0/sync as of today ``` Die: 5 1 MOD_LEVEL3_CLAW: [bot] Uriel killed [bot] Brieux Broadcast: Empty teams...
Another testing server got trapped (5 of them are running). This time it's a dretch killed by a mgturret. ``` Deconstruct: 5 70 mgturret MOD_LEVEL3_CLAW: Machinegun Turret destroyed by [bot]...
Yes I think it does. With a small comment explaining the return value of the function I think it would be better, and I'd like to call `ExitLevel();` in the...
It's fairly easy to miss this crash if you've got some kind of monitoring that restarts the service as it happens after a game. Maybe that's why? On Sun, Sep...
Here are two more crashes, this one by a mgturret killing a dretch after timelimit: ```gdb Thread 921 "daemonded" received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x7ffff32dc640 (LWP 950)]...
Wait, Adelin is a human bot name. I'm starting to think the problems happens because the entity which got killed never was a dretch, but is now thought to be...