narknon
narknon
Hi Befzz, thanks for the work on it. A notable fork is Matya's, which handle any UE settings to avoid scaling issues and such. https://github.com/matyalatte/blender3d_import_psk_psa
I think FindFloor is more for directly under the movement component. Most games do use a child class of the UE movement component, but some don't so that may not...
This is really cool but we are working on moving over to UE's platform system for generic platform strings, etc. So, a lot of your systemstring work will be covered...
Yeah, we're trying to move the UE submodule to be as close to UE as possible so we can take advantage of their abstractions for different platforms and other optimizations...
That's awesome! UEPlatform doesn't have the generic platform string abstractions yet but I'll prioritize that. I previously just tried bringing over the string stuff so hopefully I can find those...
My plan is to basically use the exact systems UE uses to cross compile. The UE platform branch is essentially porting all of that over for the generic platform abstractions...
> I think multiple character types are still needed in every sense, with or without FString. @Yangff I will defer to you on how best to handle this, as it...
I can work on TMap tomorrow. Been meaning to do a new uvtd dump finally
FF7R is a 4.18 game with unversioned header functionality ported into it by SQEX from UE 4.26. It'll be pretty difficult to get this tool to support it due to...
Do you have a discord or somewhere to DM you?