narknon
narknon
Well that's probably causing issues with every update.
Oo, emoose uses our tool, we finally made it. We're updating all of our built-in AOBs and many will be more robust in the next release, so this should become...
@emoose Is your UE4SS build modified at all? Getting crashes in the game even with the right signatures, so wanted to ask before I get too far in debugging it.
There shouldn't be a message box when ue4ss loads should there? That's just kinda annoying if you have to close out of it
"I put in two; one for when proxy fails to load for whatever reason, and one for when UE4SS.dll loads."
The second half of the sentence
I like nukes
Resulted in proxy being unable to load the ue4ss DLL
Case preserving?
I don't know if we can get that granual, it's just standard webhook settings