narknon

Results 140 comments of narknon

Closed to preserve original commit authorship of the mod in original PR. That PR is ready for review.

For C++ mods I'd like the metadata to be a struct in the base mod class. That way the mod authors only need to edit it in one place, and...

Yeah, I was debating about that in my head, but I don't think end users should ever be editing the metadata manually (this also works as a bit of an...

The more I think about it, the more I think there should only be one "true" metadata, and the file shouldn't really be edited by end users at all. But,...

My idea for handling it wouldn't have that issue.

I also don't think it's common to include "max" versions at all.

Version checks also don't have to be blocks. They can warn and prompt to enable anyway or disable.

I disagree, at least for ue4ss version.

Because it's perfectly possible for a mod to work for several future versions of ue4ss

My design stance is make stuff as easy as possible for end users but always provide methods for power users to override