narknon

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Is this fixed in Wukong now? Not sure if it was covered fully by #684

@3DMXM Can you confirm whether this is fixed?

It's a few bytes added to the end of FUObjectItem. We will add support at some point.

@Bluscream this should work now with our debug game setting in ue4ss-settings.ini. If it does not work I will reopen.

I have it working but it requires a source edit, and we don't do game-specific source edits on the main repo. I'll probably post the working build to nexus.

There may or may not already be a branch under uepseudo

> How is this issue related to UE4SS? UE4SS doesn’t have a built-in NoClip mod. > And default console commands like god, fly, ghost, etc. depend on the game’s implementation...

UEnum Flags at a minimum seem to be wrong. Likely anything after Names needs to be shifted, but I'm not sure where the new thing was added (in UEnum or...