narknon

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Here are some files that may help to add support. [UE4SS_Signatures.zip](https://github.com/OutTheShade/UnrealMappingsDumper/files/9973220/UE4SS_Signatures.zip) [Win64.zip](https://github.com/OutTheShade/UnrealMappingsDumper/files/9973216/Win64.zip) #Set to 1 if you are manually defining GName, GObject, and GWorld by Patterns. Set to 0 if...

Narknon#4904

Sorry, try now.

Trying to read all Lua files into a string buffer using os specific file opens works for this to an extent, but it blows up on some scripts.

What is your PC build? If you have bad single core performance you may have a bad time.

This is known and why we want to move to fuobjecthashtables.

The other PR was pending it being moved to use glaze for json

The main reason I wanted it done first is because it will be used as an example, so I'd prefer the example not be using something that may get removed....

It's going to be used as one just by nature of being a c++ mod in the repo. I haven't looked at it in so long I don't recall where...

Can we change the format to use nested arrays rather than arrays named after the functions?