namishere
namishere
It looks like when getting room configs to fill the normal rooms, GetRandomRoom is called with subtype `0`. This will require hooking that function to override the subtype if the...
It might be nice to implement that functionality for void_ex rooms. I'm still concerned about potential issues here, there's a chance it could start grabbing special rooms like Downpour's mirror...
So; we already modify what rooms Void is able to generate, like so: ```cpp // The void now draws from all floors bool __stdcall VoidGenerationOverride(RoomConfig* _this, std::vector* rooms, int type,...
Good point. > The Subtype should only be considered for rooms that are pulled from the Void file directly, similar to how Super Secret Rooms use Subtype to determine their...
I'm hesitant to call this a bug so much as one of many things that could go wrong interrupting a non-interruptable rendering state
For the time being I'm considering this a `wontfix`.
Is this still an issue?
Please define not working; please check for presence of (and post if it exists) dsound.log, libzhl.log, and repentogon.log; these will all be in the root folder where repentogon should be...
that's dsound.ini. can you verify how and where you installed repentogon?
you are potentially suffering from an issue where our dsound.dll hook does not work. while it's not in a release-ready state, a new launcher solution that we intend to switch...