namishere

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Our launcher is now in a usable though not release ready alpha form. https://github.com/TeamREPENTOGON/Launcher/releases/tag/v0.1.1-alpha This will require a couple of debug dlls, which can be found in #588

We have `MC_POST_NIGHTMARE_SCENE_RENDER`, `MC_POST_NIGHTMARE_SCENE_SHOW`, `MC_POST_ROOM_TRANSITION_RENDER`, and `MC_POST_BOSS_INTRO_SHOW`. Is there anything else we could use? `PRE` variants for the render callbacks?

The relevant functions `Room::GetTimeScale, Entity[NPC/Player/Projectile]::get_time_scale` all return a value on a XMM register. LibZHL does not currently support hooking these functions. Either manual patches or new LibZHL functionality is required.

There's a few potential functions that need to be looked at for this, `Game::BombDamage`, `Game::BombExplosionEffects`, and `Game::BombTearflagEffects`

Closed because of inactivity

Stages all received a unique suffix, but more functionality would be good

This should be closable now, right?

Hi, I think you've accidentally stumbled onto the wrong version of ZHL (we're an offshoot based on an older version, designed with hooking The Binding of Isaac: Repentance in mind).

Alright, I've notified our ZHL mastermind @Sylmir; he'll be best suited to answer and take feedback. Thank you!

One thing I can immediately address; we are forced to build around MSVC x32 to match what the game is compiled with