namishere
namishere
> > Try disabling autoupdates on dsound.ini if that doesnt work, given your circumstances, it may be that your system is not compatible with dsound. > > Ahhhh, that makes...
Can you copy & paste the directory you're unpacking the files into? (ie `C:/Program Files (x86)/Steam/steamapps/common/The Binding of Isaac Rebirth`)
Now has full fxlayers.xml `stage` (`stages` for fxRays) and `backdrop` support.
yes, but I'd really like to figure out how to make this work with continued runs + there's some other things that need doing like saving room weights
I've wanted to add this, but some GridEntity's Destroy functions are just Hurt(4) and that brings about logistical issues I'm not sure how to handle
Despite explicitly being able to `Hurt` and `Destroy` them, `GridEntity` has no `Health` variable; it's left completely up to each subclass to decide how to interpret that damage. Why? Not...
The broken position is caused by the game unconditionally attempting to spawn the door at `DoorSlot.UP1`. The crash is caused by Room `-9` being uninitialized. I'm not yet sure what...
Okay, it's because the room is a part of `13.blue womb.stb` and not a special room. On all other stages except ???, the room does not exist and thus the...
EntityPlayer:SetHeadDirection is implemented as of 1.0.8
Will investigate