namishere

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This still needs plenty of additional research, but I've updated the docs to better reflect current knowledge with 25cd8f6.

Reminder to self to update docs with newly known [to me] .anm2 Layer node's BlendMode attribute.

I've decided against documenting this for the time being, as it seems the game is manually replacing the blend modes for all uses of this attribute (I wonder if there's...

Update on this: BlendMode has recieved proper names for its modes and variables, enums for them, a link to documentation on glBlendFuncSeparate, and an expanded SetMode with new types. I...

Have been reverse engineering how sounds are played, this would be very non-trivial as KAGE sound actors have absolutely no ability to do this, would need to thus reverse engineer...

Will require an ASM patch but we already do similar for other functions so this shouldn't be difficult

Our custom dsound.dll occasionally not being loaded is something we've unfortunately been aware of since release. We are currently developing a launcher solution that will supersede the dsound.dll injection method...