namishere

Results 10 issues of namishere

This new class allows a couple things currently: * Binaries can be loaded arbitrarily with `StageHandler.LoadBinary([xml path])` * Loaded binaries can be retrieved arbitrarily with `StageHandler.GetBinary([xml path])` * These binaries...

I've ultimately come to the conclusion that trying to expose the base game's cord system isn't worth it. It would be a monumental task trying to reverse engineer them given...

Mars is currently set to activate when a movement key is tapped twice within 10 frames. For some gamers, this causes the effect to activate accidentally. The relevant code is...

vanilla-tweaks

The game manually splices in the contents of various menu and UI related anm2s when provided by a mod's `content` folder (ex. character wheel, ingame coop character select). It would...

enhancement

Of the classes in the base API, Entity and GridEntity are used as a base class for others. Our current implementation doesn't seem to cleanly support this yet, causing issues...

LuaJIT

LuaJIT appears to have integer support already, but it uses a 32 bit value. In a configuration header, a comment notes that changing the value of lua_Integer would break 5.1...

LuaJIT

Called when a status effect is about to be applied to an Entity. Allows returning another Entity to apply the status effect to instead. Will still attempt to recursively copy...

in the style of room transitions, trapdoors, etc. there's a dummy state in 1.7.9b that would work as a place to hijack, otherwise would need to think of a different...

lua

This adds: `SoundStream`: holds a (currently disabled in lua) `SoundActor` and info about volume, its target volume, fade rate, if it's playing, and a reference to its owner `SoundStreamSet` `SoundStreamSet`:...