REPENTOGON
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MC_PRE_GET_LIGHTING_ALPHA callback removes stage lighting
Having a MC_PRE_GET_LIGHTING_ALPHA callback seems to get rid of stage lighting even if that callback is empty and doesn't return anything.
First picture is with said callback and second is how it's supposed to look:
Is this still an issue?
Checked on the latest build and it no longer seems to happen
It got fixed in https://github.com/TeamREPENTOGON/REPENTOGON/commit/46adce4a517036be1d00f829043bd50937636b7e after stumbling upon it without realizing that it was an issue in the tracker, lol