namishere
namishere
Is this still an issue?
improved but not completely, there are still issues ranging from functions not working to crashing outright
as a prank (optimized out heuristically by compiler)
What's the status of this now?
Being worked on as part of scatmans-world
I believe this is solved by Entity:ForceCollide, but let's get some feedback first
this function currently directly calls the game's function, custom handling is needed here
Need to either figure out a good place to hook minimap render to change the loaded anm2, or reimplement curse rendering
This callback had to be manually patched into existing code, in a lot of different places. It seems like I missed this case because of it not behaving the same...
Possible route to implementing this would be to look at the `DamageEntry` vector inside `Entity`. General exposure of this vector and class would also be good.