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Player & Familiar sprite facing functions

Open BenevolusGoat opened this issue 1 year ago • 4 comments

Ideally to be used in tandem with HeadFrameDelay to force the head to settle in a certain direction. Especially useful for any custom attacks that require you to let go of fire keys to shoot.

BenevolusGoat avatar Feb 11 '24 12:02 BenevolusGoat

this would be a lifesaver

MrHeadcrab2 avatar Mar 16 '24 01:03 MrHeadcrab2

EntityPlayer:SetHeadDirection is implemented as of 1.0.8

namishere avatar Mar 16 '24 03:03 namishere

Would it be possible for a familiar equivalent for those that have Weapons? Incubus, etc. They don't appear to just obey the forced head direction set on the player.

BenevolusGoat avatar Mar 27 '24 00:03 BenevolusGoat

Will investigate

namishere avatar Mar 27 '24 03:03 namishere