REPENTOGON
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Player & Familiar sprite facing functions
Ideally to be used in tandem with HeadFrameDelay to force the head to settle in a certain direction. Especially useful for any custom attacks that require you to let go of fire keys to shoot.
this would be a lifesaver
EntityPlayer:SetHeadDirection is implemented as of 1.0.8
Would it be possible for a familiar equivalent for those that have Weapons? Incubus, etc. They don't appear to just obey the forced head direction set on the player.
Will investigate