metalgearsloth

Results 298 issues of metalgearsloth
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See the linked issue for what happens. Fixed https://github.com/space-wizards/RobustToolbox/issues/5476

Avoids creating it on every enumeration.

Not all needed but somewhat mergeable stuff I did. Content PR https://github.com/space-wizards/space-station-14/pull/32522

Will add a test so draft for now.

When trying to screenshot vgroid I noticed a not-insignificant amount of CPU time was spent on TileEdgeOverlay iterating thousands of tiles. Not entirely sure if this is the best way...

Status: Needs Discussion
Status: Needs Review

So there's render target and bound render target. RenderInRenderTarget restores both fields to the boundrendertarget (via BindTargetFull) which means if you had an existing rendertarget it would get bulldozed. AFAIK...

Kinda eh but need some way to draw to overlays before lighting is run and all overlays come after.

Apparently this is supposed to standardise to / but this isn't always the case. Alternatively we could just assert for performance reasons I'm good with either. The comment as written...

Ported from box2c. Content PR is https://github.com/space-wizards/space-station-14/pull/30630 Changes: - Move list is removed. - Has category bits (AKA collisionmask for us) baked in. For now I just set it to...

Turns out we already had engine support for a lot of these but no FileSystemWatcher. Now we have: - tiles - shaders - audio .rsi + texture TBC if I...