metalgearsloth

Results 298 issues of metalgearsloth

![image](https://user-images.githubusercontent.com/31366439/178695004-5c27166e-1a45-484e-bae4-9f46a4810d69.png) May make a generic debug overlay.

Status: Needs Review
Merge Conflict

It can often lead to nullspace spawns. If the spawn isn't valid it should just fallback to the centre of a grid.

Issue: Bug
Priority: 2-Before Release
Difficulty: 2-Medium

- Prototypes everywhere - More ECS - Better debugging tools (TBC cough) TODO: - [ ] Docs on the dev wiki - [ ] Enums instead of strings for the...

Changes: UI
Merge Conflict

Hardcoded out waystation as it was never fixed.

Status: Needs Review

1. Iterate very prototype 2. Load both maps 3. TryFTLDock from shuttle to map. 4. Fail if it doesn't work.

Priority: 2-Before Release
Difficulty: 1-Easy
Issue: Test coverage

- Projectile collision gets relayed to the rider - Can shoot from vehicles - Hitscan too :cl: - fix: Shooting at and shooting from vehicles now works as expected

Status: Awaiting Changes

Status: Needs Review

E.g. carp (123) and carp (124) will create their own groups when they should be in the same group. Ideally this would also apply to stuff like nuclear operatives but...

Issue: Bug
Priority: 2-Before Release
Difficulty: 2-Medium

People are sitting in rounds doing nothing to pad their role times and taking up a slot. AFKSystem issues events so all you need to do is have some kind...

Priority: 2-Before Release
Issue: Feature Request
Difficulty: 1-Easy

Looks like some of the exceptions still got through. Also had a redundant AttachParent.

Status: Needs Review