metalgearsloth

Results 298 issues of metalgearsloth
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Title just some content stuff also a nice trygettileref method because doing the manual grid checks is annoying.

You need to invoke the commands in highly specific orders to make sure they're really idle otherwise your code just explodes which isn't a super fun developer experience. I was...

A: Testing

Catches some cases of audio ent fields being networked (they shouldn't be).

1. Can't call from shared. 2. Not networked at all. 3. Callers have to manually stop / handle it for networking / prediction / in general. It should be seamless...

T: Refactor
D1: High
Holy Shit

We resolve them a fair bit so would save a lot I think. We could also remove the MapId ref and just use the MapComponent one directly probably.

Discord thread here https://discord.com/channels/310555209753690112/1361697552034037867 Essentially the issue is if the client predicts the entity, then interacts with it the server has no knowledge of the entity (and client can't predict...

So atm decals + gas tile overlays have their own bespoke networking. To quote electro: ![Image](https://github.com/user-attachments/assets/4d0c91e8-d788-46ae-900d-da632a860996) I would recommend starting with porting decals first as the main pain point is...

They're stinky, new ones way better. The only one that doesn't have an equivalent atm is the penetration one though it shouldn't be hard to code; upon collision it just...