metalgearsloth

Results 298 issues of metalgearsloth
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I think this can be done independently of box2d v3, it looks fairly different to our current one but I haven't inspected it closely.

Automatically does OnClose and just makes content slightly nicer. BUI itself is in shared so this has to be a client extension method. Draft coz I decided I'm going to...

Title. They allocate a lot if you start chaining .Where, .ToList, etc. There's libraries for this but can maybe just find one that's MIT and pull out the code we...

Debugging XAML is awful but at least let me be able to VV the control in the inspector window.

Requires https://github.com/space-wizards/RobustToolbox/pull/5283 Still awful. Left a TODO on waht needs doing but this just removes my vox bandaid.

We bikeshedded this during loadouts and it came up again with nukies. tl;dr is that job selection should be entirely independent of character and rolled first (same with antags). Once...

Status: Untriaged

1. Pull something 2. Wield popup says you wielded even though you didn't.

Status: Untriaged

Using collision events is a hack when we have code specifically for this usecase. Adding extra fixtures is just going to slow the game down and https://github.com/space-wizards/space-station-14/pull/28117 is a bandaid...

Status: Untriaged

Title. I think the panel does it but the ban command doesn't seem to. Placed a ban when someone wasn't logged in.

Status: Untriaged

Code done by @ElectroJr not me, I just PRd it. Without the GetChunk change: ![image](https://github.com/user-attachments/assets/3c28f21b-c5af-42ff-af8a-4461d32bbfe1) With GetChunk change: ![image](https://github.com/user-attachments/assets/de0cee4e-19b4-4d78-bb35-04e059766410) Left is master, right is after changes (the non-generic TryGet was...