metalgearsloth
metalgearsloth
Yeah it's barebones idc what people want to do with it long-term I just did the stencil and radial interactions so other people don't have to.
Followup PR to https://github.com/space-wizards/space-station-14/pull/37675 Features: - Dungeons spawn a little further in. - Dungeons shouldn't spawn on top of each other. - Interior is hollow.   Path will still...
The issue with the other implementation is it only checks for intersecting an entity which can still cause you to grab stuff through walls in some instances, hopefully this check...
Title, non-breaking etc, no cl because almost no one will notice.
Or at least, for me, for the past several weeks, I just kept forgetting to make an issue.
Doesn't really affect anything coz class comps it's just there.
Placement UI is slightly skrunkly so would be good to know if placement has succeeded with just the generic UI click sound playing.
Tried but me stupid and PR was already like 3-4k lines.
- Don't need to do a morbillion breaking changes on method args. - Easier to pass in stuff like collisionmask as appropriate. - Oh yeah also collisionmask should be supported...
Breaking changes add some methods + Entity for getentitiesinrange to make it better.