metalgearsloth

Results 298 issues of metalgearsloth
trafficstars

Yeah it's barebones idc what people want to do with it long-term I just did the stencil and radial interactions so other people don't have to.

Design
English

Followup PR to https://github.com/space-wizards/space-station-14/pull/37675 Features: - Dungeons spawn a little further in. - Dungeons shouldn't spawn on top of each other. - Interior is hollow. ![image](https://github.com/user-attachments/assets/84537127-c7fa-45a5-ae5c-56dbb6940713) ![image](https://github.com/user-attachments/assets/bb5b1988-a2ab-4545-8d02-a44e433e1946) Path will still...

T: Bugfix
P2: Raised
S: Needs Review
T: Balance Change
A: Mapping
A: Cargo/Salvage
size/M

The issue with the other implementation is it only checks for intersecting an entity which can still cause you to grab stuff through walls in some instances, hopefully this check...

P2: Raised
T: Cleanup
S: Merge Conflict
A: General Interactions
size/S

Title, non-breaking etc, no cl because almost no one will notice.

P3: Standard
T: Cleanup
S: Awaiting Changes
A: General Interactions
size/XS

Or at least, for me, for the past several weeks, I just kept forgetting to make an issue.

T: Bugfix
P2: Raised
D2: Medium
Issue: Replicated

Doesn't really affect anything coz class comps it's just there.

T: New Feature
A: ECS

Placement UI is slightly skrunkly so would be good to know if placement has succeeded with just the generic UI click sound playing.

T: New Feature
A: Tooling
D3: Low

Tried but me stupid and PR was already like 3-4k lines.

- Don't need to do a morbillion breaking changes on method args. - Easier to pass in stuff like collisionmask as appropriate. - Oh yeah also collisionmask should be supported...

Breaking changes add some methods + Entity for getentitiesinrange to make it better.