metalgearsloth
metalgearsloth
it does its own identical thing but also has anchoring and relies upon grid traversal instead of just calling the existing method.
Server correctly updates it but client never has it set and always shows 0 which you can correlate to the attached channel's ping.
RT does not support component groups at all and keeping them separate is extremely annoying. The only reason they're even separate to begin with was the lack of delta states...
Right now it has a big-ass list. Probably better to just add an attribute you can add to datadefs that refers to a control and then gather these upon initialization.
No idea how slow this is though it can be hard to pinpoint specific controls so would be useful to be able to profile drawing per-control.
So at one point I checked and there was a lot of memory allocated for stuff like ambientsound strings. Might be better to either just globally use string interning for...
Lidgren memory is certainly interesting but this just fixes unnecessary debug allocations at least.
Okay so I did some digging around and noticed some things: - NetBuffer / NetMessage have recycling and the data is dumped back into a pool, however the default size...
Not really sure what happened and this is the only log I get out of it: ``` Unhandled exception. System.IO.FileNotFoundException: Could not find file 'C:\Users\[NAME]\AppData\Roaming\Space Station 14\launcher\engines\207.1.0.zip'. File name: 'C:\Users\[NAME]\AppData\Roaming\Space...
 If you scroll far enough it disappears under the UI stuff below it. It should just stop at the bottom of its own UI container obviously.