metalgearsloth
metalgearsloth
I want to resolve in a control but only entitysystem actually has this functionality.
Ideally we'd combine it back into physics but baby-steps. Need to be able to delta them like chunks for other components. The reason is changing 1 tile on a grid...
Lets me use structs in some cases for BUI states. Should still be backwards compatible for forks for a bit.
Sometimes you may want to deliberately add a newline at the end so better to just give this control instead of implicitly do it.
I have no idea when this started, no one has reported anything, but I am pretty sure this didn't used to be a problem.  You can clearly see seams...
Just up here to get help with some stuff still a while out. Requires https://github.com/space-wizards/RobustToolbox/pull/5490  :cl: DoutorWhite & metalgearsloth - add: Added planet lighting for indoor / outdoor areas....
Please let me know if this solution is shit. Pros: - More noob friendly because if they want to touch the config it actually exists. - Launching Watchdog from scratch...
Currently launching the watchdog fresh will technically crash due to no config.toml for the server. Ideally there'd be an integration test that runs it and shuts down gracefully, though how...
I tried running master on windows fresh and got this: ``` System.IO.FileNotFoundException: Could not find file 'E:\Programming\SS14.Watchdog\SS14.Watchdog\bin\instances\syndicate_mothership\config.toml'. File name: 'E:\Programming\SS14.Watchdog\SS14.Watchdog\bin\instances\syndicate_mothership\config.toml' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions...