mbriar

Results 120 comments of mbriar

You can just use `VKD3D_DISABLE_EXTENSIONS=VK_KHR_present_wait` as environment variable.

Can't you just check again if VRAM is actually not the issue? Should be easy enough. Note that AMD drivers also don't support VK_EXT_pageable_device_local_memory, so they don't really benefit for...

Looks 100% like VRAM is the issue to me. You're sitting at around ~95% utilization, and with fragmentation it can and will eventually happen that some critical render target gets...

I don't really know why, but it sounds to me like latest vkd3d-proton master together with latest nvidia drivers and VK_EXT_pageable_device_local_memory is supposed to help this case. (but only if...

If you use DXVK 2.0 or newer and a driver with GPL support this game stutters much less in dx11 mode than dx12 and also has better performance, just like...

Also affects AoE 4 https://github.com/HansKristian-Work/vkd3d-proton/issues/1323, Death Stranding https://github.com/HansKristian-Work/vkd3d-proton/issues/864, and FFVII Remake (only during certain attacks during the Airbuster Boss fight it drops to 20 fps without `no_upload_hvv`)

Same thing happens on AMD as well. I don't think any game technically has to care about what you report with dxgi.maxDeviceMemory and can allocate more than that anyways.

FWIW, it was me that commented on the Mesa issue, but i'm no Mesa developer myself. However, this VVL error does make me think that this might be a CEMU...

> I'm not sure whose fault this bug is - should Scribblenauts be installing it? Should Proton be installing it? Is it actually a bug in the underlying shader compiler?...

Flickering textures are still present on AMD hardware as of 1.1.633 and they affect both vulkan and opengl on both linux and windows and on every driver. There seems to...