mbriar

Results 120 comments of mbriar

[Demento_SLPM-65913_20240210191023.zip](https://github.com/PCSX2/pcsx2/files/14230107/Demento_SLPM-65913_20240210191023.zip)

The validation errors do trigger when playing back the GS dump for me, also when replaying it with llvmpipe/lavapipe. But the rendering error itself does not happen with llvmpipe.

I tried the PR and it didn't change anything. Thanks for already looking into it anyways.

Weird, I still get the rendering glitch and validation error on latest pcsx2 and VVL version 1.3.275 with the GS dump. However, I think the validation error is probably unrelated...

I'm pretty sure this, and the Monster Hunter issues, are both nvidia driver issues, potentially on only affecting older generations. It doesn't happen on AMD with radv.

You are probably running out of VRAM.

@EmmerichFrog this should be fixed, can you test and close this?

And does it also happen in other games? I'm seeing a bunch of random gpu hang reports from rdna3 users in various games recently.

> The d3dcompiler_47 dll in Proton doesn't seem to have been updated since april 2022 vkd3d, which implements the d3dcompiler stuff, was updated 2 month ago, in experimental at least.