mbriar
mbriar
Can someone on Steam Deck try setting `vs_position_always_invariant=true` as environment variable or someone on mac this patch: ``` diff --git a/hw/xbox/nv2a/shaders.c b/hw/xbox/nv2a/shaders.c index 409129e50d..abae6b851b 100644 --- a/hw/xbox/nv2a/shaders.c +++ b/hw/xbox/nv2a/shaders.c @@...
If you are on Steam Deck, then depending on how you launch XEMU, you can just add it as launch option in the game ui, like `vs_position_always_invariant=true %command%`. Or if...
I just tried the game myself and it indeed doesn't help, so it must be a different issue than Ninja Gaiden Black. FWIW, I also gave it a quick try...
Maybe related to higher-than-expected memory usage on some intel platforms: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10284
> But only if you use X11 and set a flag to force it on Slight correction: present_wait will be exposed by default on x11 by the next mesa release...
If you used the linux version of `vulkaninfo` then this is expected, because it enables VK_KHR_wayland_surface and thus won't list present_wait by default. If you e.g. run the `vulkaninfo.exe` from...
DXVK only has this option to work around broken games so that they work out of the box. As far as i know, there are no d3d12 games that need...
Microstutter when moving the camera isn't something I would expect VKD3D_CONFIG=no_upload_hvv to help with, are you sure it's not the broken-by-default power scaling on rdna2 that maybe no_upload_hvv helps to...
Those log messages are not a problem, I can also see one line in the log that indicates something is going wrong: ``` 3521.478:012c:02c8:err:vkd3d-proton:vkd3d_queue_flush_waiters: Failed to submit queue(s), vr -4....
If this didn't always happen it might also be worth to try https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24774 and/or what is mentioned in this comment: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9189#note_1986874