mbriar

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As far as I'm aware there is no Proton build on steam that ships with `descriptor_qa_checks` enabled. You'll have to build vkd3d-proton manually with `meson --cross-file build-win64.txt -Denable_descriptor_qa=true` and then...

FWIW, it looks like AoE4 currently also hangs on AMD in some scenarios https://github.com/HansKristian-Work/vkd3d-proton/issues/1279 You might want to try with https://github.com/HansKristian-Work/vkd3d-proton/pull/1285, or wait until it lands.

There is nothing d3d12 related in the log at all, can you get another log with `WINEDEBUG=+loaddll VKD3D_DEBUG=trace` set?

Game doesn't even load d3d12.dll or vkd3d-proton, no idea what's wrong but probably not a vkd3d-proton bug directly.

This should be fixed now in [RADV](https://gitlab.freedesktop.org/mesa/mesa/-/commit/06adf6ad117e92a832c5073326bd83b638b3ca37).

The Spider-Man fix was a per application workaround that's not enabled by default for other games. You can try to enable it with `VKD3D_COFIG=force_initial_transition`.

> it needs DirectX Agile SDK to even launch Games using that should ship a `d3d12core.dll` somewhere in their game files, there are some using the Agility SDK that do...

No, that doesn't matter, I just meant that using the Agility SDK ifself shouldn't be a problem. You should be able to see in the log (with `VKD3D_DEBUG=trace`) if it...

Can you explain how to reproduce this in-game as easily as possible, assuming you're talking to someone that knows nothing about the game? Maybe a save game would also be...

Not sure if this really concludes anything, but i replayed the apitrace 100 times each with both RADV from git, RADV 22.1.7 and AMDVLK 2022.Q3.5 on a 6700XT, letting it...