mbriar

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Amdvlk has a github where you can report issues. Somewhat unrelated, but did you ever see any performance differences between PRO and open amdvlk on the 7900xtx? From what i...

@Mupli it will change nothing for FFXVI because that uses D3D12.

Pretty sure performance in Elden Ring is comparable to windows, as long as you keep ray tracing disabled, which the game enables by default.

Your driver supports VK_EXT_feedback_loop_layout, but there is probably another driver bug that's causing this. Try `INTEL_DEBUG=noccs` as environment variable, maybe.

> That helped in removing the flickering dots, however there is still the slight frame drops which isn't there when not using dxvk. INTEL_DEBUG=noccs can reduce performance by disabling compression...

Difference between dxvk and wined3d in low vram cases might also be due to differences between radv and radeonsi, since radv added GTT domain for everything it behaves even worse...

> I can't believe it. And everyone says that mesa's radv is better than amdvlk and recommend not to install amdvlk That is still the correct recommendation in 99% of...

You can have both installed and choose on a per-game basis using `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/SOME_DRIVER_ICD.json` (path might differ per distro, don't know what you did to install amdvlk, ...), although amdvlk makes...

> Do you think we could have a "best of both worlds" solution in the short future? Both compiling shaders upfront + handling vram exhaustion better at the same time?...