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[Request] Limit FPS setting

Open shelterx opened this issue 1 year ago • 3 comments

Can you please add an option to limit the FPS, like dxvk has? There are scenarios where you want to limit the FPS without using an external program (like mangohud etc).

shelterx avatar May 12 '23 09:05 shelterx

+1, I've been wanting the same feature

foundObjects avatar Jun 08 '23 10:06 foundObjects

+1

Vektor8298 avatar Dec 23 '23 03:12 Vektor8298

+1

seathasky avatar Jan 27 '24 02:01 seathasky

@HansKristian-Work Any chance we're getting this soon?

shelterx avatar Apr 18 '24 08:04 shelterx

Considering this post was made a year ago, doubtful. I personally just use https://github.com/flightlessmango/MangoHud

seathasky avatar Apr 18 '24 08:04 seathasky

DXVK only has this option to work around broken games so that they work out of the box. As far as i know, there are no d3d12 games that need this. So i don't see why you absolutely need this in vkd3d-proton instead of using one of the plentiful other options to limit fps

mbriar avatar Apr 18 '24 08:04 mbriar

True, but if I don't want to use VSync and have the FPS slightly below my screen refresh rate, the only option I have is to use Mangohud. Which's nice and all but it adds another layer that really isn't needed. The Nvidia driver does not support FPS limiting on Linux like it does in Windows, otherwise I would have limited it on driver level.

shelterx avatar Apr 18 '24 12:04 shelterx

After some heavy ass cargo-fu the game Judgement would actually seem to need this. Maybe WRC9 too. And nothing can ever be perfect I mean... So even though in the year of the lord 2024 most games don't have special problems (or if not any they have a halfway decent built-in cap) the list is only destined to grow.

mirh avatar Apr 18 '24 13:04 mirh

Implemented in https://github.com/HansKristian-Work/vkd3d-proton/pull/2014

shelterx avatar Jun 25 '24 18:06 shelterx