vkd3d-proton
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Street Fighter 6 Demo (2154900) Graphical Corruption
Software information
The higher the game's resolution is set the more likely graphical corruption is to occur i.e. vertex explosions, black textures, missing geometry. At 720p I encounter no corruption, at 1080p corruption occurs after playing a few rounds, at 1440p corruption occurs almost instantly. It seems similar to the issues reported for Monster Hunter Rise, another RE Engine game.
System information
- GPU: nVidia GTX 1070ti
- Driver: 530.41.03
- Wine version: Proton experimental 8.0-20230426
- VKD3D-Proton version: v2.8-84-g08909d98
I'm pretty sure this, and the Monster Hunter issues, are both nvidia driver issues, potentially on only affecting older generations. It doesn't happen on AMD with radv.
I'm pretty sure this, and the Monster Hunter issues, are both nvidia driver issues, potentially on only affecting older generations. It doesn't happen on AMD with radv.
Mhm, Nvidia just seem to ignore it. The bug has been present for a year now I think.
Still happening as of 535.54.03
@FrozenFish24 Does this still occur with the latest driver nowadays?
@Blisto91 I'm not able to get in-game any more so I can't test. I get a Fatal D3D error (6)
during shader pre-warming or right after hitting the main menu. Here's the log: