Eric Robinson
Eric Robinson
> @kphoenix137 my 2 cents. In don't think people would mind sharing if other players are in the same level. I think it may be more of a matter of...
I'd like to share some info as well that was discussed in discord. So there are 4 main functionalities involved with this: * player has to hit monster Vs *...
I agree 100% with this sentiment. I personally have found it annoying to have to press ESC a couple times or click the back/leave buttons to exit a shop. It's...
> We have a version of DevilutionX for people who don't like modernization. It's called Devilution.
> I don't get the need for the unique monster For funsies
> Unique monsters are like a milestones. If you kill one, it's like you have completed some chapter. I find logging this event to be very informative. I agree. Also...
Big changes. * Revises DeathSource enum class to differentiate Monster and Trap. * Sends an extra variable over the network with the player death cmd containing the index of the...
* Removed unique monster death message * Fixed bug with wrong monster name showing if players are in different levels * Death messages are now red
@AJenbo ready for review
* Added random death messages