Eric Robinson
Eric Robinson
Okay so at the moment, everything is functional and floating info boxes appear for both stash and inventory items (belt too). Next step would probably be to add floating boxes...
Ah, we have a bug with displaying correct magical weapon damage EDIT: Fixed
Altered the base AC of quest items that have unique data that manually sets the AC. Therefore there shouldn't be any compatibility issues, and the end-user won't notice. This change...
Currently it contains a pretty bad bug with the control panel for displaying magical items for some reason. can't figure it out yet
> Why not add them with the right color to start with? There is a lot of code in the floating info box PR to decide what the right color...
I'm not sure if this PR is enough for what I need as is, since each line in InfoString for items contains specific information that all gets colored separately based...
> Doing this the "right" way, it should probably be a game option when making the game or something. If someone has this on, and another person doesn't, could that...
I'm going to revise it for accuracy. Also diablo has code that reduces exp gain based on the difference between character level and monster level which is untouched.
Should I take this a step further to make it copy the d2 exp sharing functionality people keep requesting and make experience sharing only work within a certain distance? The...
> The difference is that d2 is five big worlds, whereas each d1 level isn’t really that big. But diablo 1 goes 16 stories deep in the ground where most...