Eric Robinson

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![image](https://user-images.githubusercontent.com/68359262/190878552-a79734d7-f517-4fba-bb7d-a1aed4477c9c.png) Only maximums are shown as gold (20 on the left, 15 on the right)

Removed gold text. Icon numbers show up as white unless increased by items which will be shown as blue. Text on the right shows original spell level, along with the...

> Why did you remove the gold text again? I think it's a useful information to display and really liked the implementation from your post before the last. Besides that...

> IMO, in the same way as the character screen doesn't care about the theoretical maximum with gear, the spellbook probably shouldn't either. There is one maximum, and that is...

New revision: No more spell icon text. Level on right is base level (will show as gold for max spell level), and number in parentheses is current level (only displayed...

Added damage reduction text for Mana Shield ![image](https://user-images.githubusercontent.com/68359262/191137153-9efa3095-b148-4fa5-bd4d-add61dc91037.png) ![image](https://user-images.githubusercontent.com/68359262/191137225-1a96bd34-b449-4630-8a18-456d0a484c7c.png) ![image](https://user-images.githubusercontent.com/68359262/191137239-0beef6f4-e32d-45de-88b0-1a0dd4681dde.png)

Ready for review

I opened this PR for 2 reasons: In case the idea may eventually be accepted if it adheres well enough to the game without affecting game balance (perhaps it could...

On behalf of the PVP community, we would like Players kills counter and Player deaths counter with Kill/Death Ratio. Perhaps disable incrementing the counter between players that share the same...

Issue was fixed by https://github.com/diasurgical/devilutionX/pull/4576