Eric Robinson

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i'd advocate for shade of red with no variations in color.

> > Green is not am option > > White should work. I've previously made player health bars. White doesn't look very good imo

This is a very good idea. Anything is possible, only thing involved is level of effort to make it happen.

> Instead of just copying Diablo 2's system, isn't there some other better system out there that could be used? I heard that a more recent game did a nice...

> Just a reminder that every message here sends a notification to a lot of people and discussions or discord are more suitable for discussing stuff like this ... Julealgon...

> Because clever people can still estimate when you click accept, especially if the stress you during the process, and then make the change just before you accept and then...

A further improvement could be made by entirely disabling damage vs your own golem, while toggling damage vs other players' golems using friendly fire/player friendly. The option to unsummon Golem...

> Casting the spell again to unsummon the golem costs a lot of mana. It could be a combination though, since there are two separate conditions. So if friendly fire...

> > > Casting the spell again to unsummon the golem costs a lot of mana. It could be a combination though, since there are two separate conditions. So if...

> > I don't know if this is some sort of overflow or if the amulet decided to remember my Sorcerer's massive mana pool for some reason and apply that...