kd-11

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Wouldn't hurt to add. Though usually vertex issues are usually caused by SPU problems which is why this is not on my queue.

I tested windows x86 a bit since yesterday and that seems fine. I need to find some time to test arm64 linux and macos.

Which reminds me - patches also needs to be tested, especially the more complicated ones that use falloc

SSX demands a lot of reconstruction during rendering and the steps can be very expensive. This increase in cost is exponential as you increase res. Optimizations can be made to...

Might be worth taking another look at this one after so long. Something is wrong here, the gap in CPU and GPU should have made the dips disappear by now.

That's because arc and M1 do not support the feature needed here. There's really no other way around it, other than using strict rendering mode and running at very low...

> ·E 0:00:14.285845 RSX: INTEL driver does not support passthrough DMA buffers Though now that I think about it, we're doing the check through a whitelist. Maybe arc fixed their...

> I guess its because they do not support double precision floats? No, it's because the game actually starts overwriting VRAM based on when it sees labels. You're right, even...

I looked into this briefly a few weeks ago, M1 does expose the extension we need, but it doesn't seem to work right. Probably some other TBDR gotcha where I...

This looks like a hardware issue but it could also be incorrect settings. How are other games running? If other rpcs3 titles are fine, then check configuration in the wiki....