kd-11

Results 365 comments of kd-11

If it holds, try playing around with the options to figure out the minimal config that works. My guess would be RCB alone fixing the issue.

Enable the full dev overlay in the config file by setting "Debug Overlay" option to true. You can also find this on the debug tab if you have it enabled....

While I see WCB introducing overhead it really shouldn't be this bad. Are you using the GPU for anything else in parallel? I can capture some RGP profiles later but...

This should have been resolved with the asynchronous memory manager work merged recently. Misprediction and hard-fault penalties were reduced massively. Please confirm, and if it's still broken, request to reopen...

@schm1dtmac An actual panic? Or just appcrash? If it actually panics that's really not our bug. What concerns me is basically that on MacOS we're going through MVK, Metal and...

Btw - the x86-64 build works fine, right? That would eliminate the error from the vulkan API code since it would be emitting the same commands. But maybe something is...

Too much memory used for descriptors maybe? Not sure why it wouldn't just throw the correct error code. My guess is nobody knows which layer should handle it. MacOS throws...

> Real panic unfortunately. Hmm, in this case, we may need to report it to apple directly, though I don't expect they will do anything about an emulator.

You can try with https://github.com/RPCS3/rpcs3/pull/17427 though I expect it to probably crash even harder. We'll have to open communication with apple at some point about it, but we have no...